	motsize = 20;
	numsize = 20;
	partsize = 3;

	draw_num[00] = 12;
	draw_num[01] = 11;
	draw_num[02] = 13;
	draw_num[03] = 14;
	draw_num[04] = 10;
	draw_num[05] = 24;
	draw_num[06] = 23;
	draw_num[07] = 22;
	draw_num[08] = 21;
	draw_num[09] = 09;
	draw_num[10] = 08;
	draw_num[11] = 07;
	draw_num[12] = 06;
	draw_num[13] = 17;
	draw_num[14] = 16;
	draw_num[15] = 15;
	draw_num[16] = 02;
	draw_num[17] = 01;
	draw_num[18] = 00;
	draw_num[19] = 20;
	draw_num[20] = 19;
	draw_num[21] = 18;
	draw_num[22] = 05;
	draw_num[23] = 04;
	draw_num[24] = 03;

	process_num[00] = 04;
	process_num[01] = 03;
	process_num[02] = 01;
	process_num[03] = 00;
	process_num[04] = 02;
	process_num[05] = 08;
	process_num[06] = 07;
	process_num[07] = 06;
	process_num[08] = 05;
	process_num[09] = 12;
	process_num[10] = 11;
	process_num[11] = 10;
	process_num[12] = 09;
	process_num[13] = 15;
	process_num[14] = 14;
	process_num[15] = 13;
	process_num[16] = 18;
	process_num[17] = 17;
	process_num[18] = 16;
	process_num[19] = 21;
	process_num[20] = 20;
	process_num[21] = 19;
	process_num[22] = 24;
	process_num[23] = 23;
	process_num[24] = 22;
	process_num[25] = 25;

	sprite[00] = global.EnemyPart[index,00];
	sprite[01] = global.EnemyPart[index,01];
	sprite[02] = global.EnemyPart[index,02];
	sprite[03] = global.EnemyPart[index,03];
	sprite[04] = global.EnemyPart[index,04];
	sprite[05] = global.EnemyPart[index,05];
	sprite[06] = global.EnemyPart[index,06];
	sprite[07] = global.EnemyPart[index,07];
	sprite[08] = global.EnemyPart[index,08];
	sprite[09] = global.EnemyPart[index,05];
	sprite[10] = global.EnemyPart[index,06];
	sprite[11] = global.EnemyPart[index,07];
	sprite[12] = global.EnemyPart[index,08];
	sprite[13] = global.EnemyPart[index,09];
	sprite[14] = global.EnemyPart[index,10];
	sprite[15] = global.EnemyPart[index,11];
	sprite[16] = global.EnemyPart[index,09];
	sprite[17] = global.EnemyPart[index,10];
	sprite[18] = global.EnemyPart[index,11];
	sprite[19] = global.EnemyPart[index,12];
	sprite[20] = global.EnemyPart[index,13];
	sprite[21] = global.EnemyPart[index,14];
	sprite[22] = global.EnemyPart[index,12];
	sprite[23] = global.EnemyPart[index,13];
	sprite[24] = global.EnemyPart[index,14];

	parent[00] = 01;
	parent[01] = 04;
	parent[02] = 03;
	parent[03] = -1;
	parent[04] = 03;
	parent[05] = 06;
	parent[06] = 07;
	parent[07] = 08;
	parent[08] = 03;
	parent[09] = 10;
	parent[10] = 11;
	parent[11] = 12;
	parent[12] = 03;
	parent[13] = 14;
	parent[14] = 15;
	parent[15] = 03;
	parent[16] = 17;
	parent[17] = 18;
	parent[18] = 03;
	parent[19] = 20;
	parent[20] = 21;
	parent[21] = 03;
	parent[22] = 22;
	parent[23] = 23;
	parent[24] = 03;

	defpos[00] = 0;	defdir[00] = 0;
	defpos[01] = 0;	defdir[01] = 0;
	defpos[02] = 0;	defdir[02] = 0;
	defpos[03] = 0;	defdir[03] = 0;
	defpos[04] = 0;	defdir[04] = 0;
	defpos[05] = 0;	defdir[05] = 0;
	defpos[06] = 0;	defdir[06] = 0;
	defpos[07] = 0;	defdir[07] = 0;
	defpos[08] = 0;	defdir[08] = 0;
	defpos[09] = 0;	defdir[09] = 0;
	defpos[10] = 0;	defdir[10] = 0;
	defpos[11] = 0;	defdir[11] = 0;
	defpos[12] = 0;	defdir[12] = 0;
	defpos[13] = 0;	defdir[13] = 0;
	defpos[14] = 0;	defdir[14] = 0;
	defpos[15] = 0;	defdir[15] = 0;
	defpos[16] = 0;	defdir[16] = 0;
	defpos[17] = 0;	defdir[17] = 0;
	defpos[18] = 0;	defdir[18] = 0;
	defpos[19] = 0;	defdir[19] = 0;
	defpos[20] = 0;	defdir[20] = 0;
	defpos[21] = 0;	defdir[21] = 0;
	defpos[22] = 0;	defdir[22] = 0;
	defpos[23] = 0;	defdir[23] = 0;
	defpos[24] = 0;	defdir[24] = 0;

	DAMAGEMOT[0] = 1;
	DAMAGEMOT[1] = 2;
	DAMAGEMOT[2] = 3;

	DEATHMOT[0] = 0;
	DEATHMOT[1] = 0;
	DEATHMOT[2] = 0;

	HP = 200; HPMAX = 200;
	COL_X = 30; COL_Y = 50;
	COL_W = 60;COL_H = 140;
	BLOOD_COLOR = c_red;